It won and was nominated for multiple industry awards and has been ranked by journalists as one of the greatest video games ever made. The game was met with critical acclaim: reviewers praised its atmosphere, gameplay and sound design.
Immersive and frightening sound design was a large priority during production, and the score by Jason Graves was noted by critics cause of evoke tension and unease.ĭead Space debuted weak in sales but eventually sold over a million copies worldwide. In the pursuit of these goals, the team removed set spawn points for enemies and omitted the heads-up display in favor of presenting information in the world. The team aimed for realism and innovation in design. A prototype of the game was developed for the original Xbox console and lasted 18 months. Isaac wields engineering equipment as weapons.ĭead Space was pitched in early 2006 and fit Electronic Arts' priority of creating new intellectual properties. The player explores areas on the station through the narrative, solving environmental puzzles while finding ammunition and equipment to survive. Set on a mining spaceship overrun by monsters called Necromorphs, the player controls engineer Isaac Clarke from the third-person perspective as he navigates the spaceship, fights Necromorphs, and struggles with increasing psychosis.
Released in October 2008, the title was the first in the Dead Space franchise and drew inspiration from other works of horror, notably Resident Evil 4 and the Silent Hill series.
Dead Space is a 2008 survival horror video game developed by EA Redwood Shores and published by Electronic Arts for the PlayStation 3, Xbox 360 and Microsoft Windows.